Xenoblade Chronicles X[b] is an open world action role-playing video game developed by Monolith Soft and published by Nintendo for the Wii U home video game console in 2015. Xenoblade Chronicles X forms part of the Xeno metaseries, being a spiritual successor to Xenoblade Chronicles without any narrative connections to prior Xeno titles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira’s five continents.
Xenoblade Chronicles X takes place on the uncharted planet Mira. Following Earth’s destruction during an alien war, humanity attempts to escape, with only a few ships surviving. One such ship, the colony New Los Angeles (NLA), narrowly escapes and crashes on Mira. After being rescued from a hibernation pod by a woman named Elma, the player character, a customizable Avatar, becomes a member of BLADE, which protects NLA and seeks the Lifehold – vital to their survival – while fending off the hostile Ganglion and investigating Mira’s secrets.
Beginning development after work finished on Xenoblade Chronicles, Xenoblade Chronicles X features multiple returning staff from earlier Xeno titles, including series creator Tetsuya Takahashi as executive director and scenario co-writer. The staff also included Xenoblade Chronicles director Koh Kojima and producer Shingo Kawabata, Xenoblade Chronicles scenario co-writer Yuichiro Takeda, and Xenosaga artists Kunihiko Tanaka and Kouichi Mugitani. The team set themselves the challenge of creating an expansive world for players to explore within a tight development budget. The implementation of online multiplayer both proved challenging due to the team’s inexperience, and the game required a comprehensive story rewrite to recast the protagonist as a player-created avatar. The music was created by anime composer Hiroyuki Sawano.
The game was first announced in 2013 under the working title “X”, set for a release date the following year, but was later delayed to 2015. The game’s localization was handled by Nintendo Treehouse and 8-4, undergoing changes for its Western release. Upon release the game was a commercial success and received praise from critics. Its exploration, combat, visuals, and multi-player functions were generally praised. Criticism was levied on its narrative, mission structure and complicated gameplay. The basic game engine and foundation work of Xenoblade Chronicles X was used in the team’s next Xeno game, Xenoblade Chronicles 2.